Erfüllt der Wurf keine der Bedingungen für die Kästchen, wird ein beliebiges Kästchen. „gestrichen“ (= eine Null wird eingetragen). Die Punkte. Der Kniffel-Block ist. Auf dieser Website habt ihr die Möglichkeit, den beliebten Würfelklassiker YATZY (auch bekannt als Yathzee, Kniffel oder Pasch) allein oder gegen einen. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.
Kniffel Spielanleitung: Regeln einfach erklärtDEUTSCHLANDS WÜRFEL-SPIEL NR.1 Über 3 Millionen Spiele jeden Tag! Mach jetzt mit! Fordere deine Freunde aus der ganzen Welt heraus und. Schmidt Spiele Classic Line: Kniffel mit großen Würfeln & Block: Amazon.de: Spielzeug. Sie können jetzt auch Kniffel auf Facebook spielen. Jetzt kniffeln. Analoge Varianten der Onlinespiele.
Kniffel Quality You Can Taste VideoWir werden alt 🎮 Kniffel Eau de Toilette Eau de Parfum mehr Kategorien. Badmöbel Badezimmerschränke Pasteurisiertes Eigelb Badausstattung mehr Kategorien. Gesellschaftspiele Kniffel Kniffel 50 Ergebnisse. Später erschienen weitere Futpacks Com mit geringen Unterschieden. Kniffel is ein beliebtes, kostenloses Würfelspiel für 1, 2 oder mehr Spieler, das du online und kostenlos auf ukiyouth.com spielen kannst. Versuche mit 5 Würfeln so viele Punkte wie möglich zu bekommen. In jeder Runde erhältst du 3 Versuche um die gewünschte Kombination zu erwürfeln%(). General é um jogo de dados para dois ou mais jogadores, conhecido como Yahtzee em inglês, francês, italiano e holandês, Yatzy nas línguas nórdicas, Kniffel em alemão, Jamb em croata, Kocakapóker em húngaro e Generala em ukiyouth.com Brasil, também é conhecido como Yam, em função da popularidade de uma versão comercializada pela Grow nos anos , ou Bozó. Yahtzee is a dice game made by Milton Bradley (now owned by Hasbro), which was first marketed as Yatzie by the National Association Service of Toledo, Ohio, in the early ukiyouth.com was marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in The game is a development of earlier dice games such as Poker Dice, Yacht and Generala. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. DEUTSCHLANDS WÜRFEL-SPIEL NR.1 Über 3 Millionen Spiele jeden Tag! Mach jetzt mit! Fordere deine Freunde aus der ganzen Welt heraus und. Schmidt Spiele Classic Line: Kniffel mit großen Würfeln & Block: Amazon.de: Spielzeug. Erfüllt der Wurf keine der Bedingungen für die Kästchen, wird ein beliebiges Kästchen. „gestrichen“ (= eine Null wird eingetragen). Die Punkte. Der Kniffel-Block ist. Beim Kniffel sind für zusätzliche Kniffel-Würfe Sonderpunkte vorgesehen. There Jungle Rumble a large number of versions of Yahtzee which can be played online or are available to download. Huffington Post. In this case the Yahtzee is said to act as a "Joker".
The diced number of pips or the points of a combination with specific point values is registered automatically.
If no entry is possible one of the fields has to be crossed out, that means one field is clicked on and 0 points are registered.
The game ends after the last player has clicked on his last field. Dice Clubs - the best online dice game! Brand New Classic Mobile multiplayer version of the well known classic - play in real time or take turns!
Collect and Personalize Gather Diamonds and unlock beautiful dice and cups. Kniffel Status: Beta. Add a Review. Get project updates, sponsored content from our select partners, and more.
Full Name. Phone Number. Job Title. Company Size Company Size: 1 - 25 26 - 99 - - 1, - 4, 5, - 9, 10, - 19, 20, or More. Get notifications on updates for this project.
Get the SourceForge newsletter. Your may enter a nick name or whatever you want to use. You can select an individual game from the window to see the exact points in each combination.
Network Scores Best results are saved on the game server. You can browse the list selecting Network Scores You can select an individual game from the window to see the exact results in each combination If a result from your computers Score list is better than it will be also saved to Network Scores.
Preferences In preferences you can set the user name you want to use when saving your Network Scores.
Hints You should normally select combinations in 3rd column when possible. Try to proceed in 1st and 2nd column early.
You shouldn't wait Kniffel in 2nd column too long, otherwise you may later may miss some other important points in 2nd column. Usually you should avoid marking fives, sixes and three of a kind in 4th column too early so you can mark them when trying four of a kind in 1st and 2nd column.
More information related to Yahtzee can be found Wikipedia. As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.
With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.
Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e. Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e.
Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee.
Clearly one will keep any Large Straight or Yahtzee that is thrown. The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.
The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average one will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw one will keep any 4s, 5s, and 6s. On average one will score Different strategies will be required when one needs to achieve a specific target.
The strategy for maximising the expected score has been determined. The "Optimal" strategy simply maximises the average score, not the chances of winning a game.
There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.
Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.
So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus.
Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.
It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score. The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus.
Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses. Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.
Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy.
Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.