The Sokol Character Pack is the 25th DLC for PAYDAY 2. It allows heisters to play as Sokol the Russian, the Grinder of the PAYDAY gang. At the end i got most kills, like +. And i got least down-rate, like times. I had LBV, Two-barreled shotgun with slugs and Locomotive with regular ammo. KOSTENLOS ABONNIEREN:ukiyouth.com ▻Alle Videos von Payday 2 Tipps, Guides & Builds in der Playlist schauen.
ZusatzinhalteThe Sokol Character Pack is the 25th DLC for PAYDAY 2. It allows heisters to play as Sokol the Russian, the Grinder of the PAYDAY gang. At the end i got most kills, like +. And i got least down-rate, like times. I had LBV, Two-barreled shotgun with slugs and Locomotive with regular ammo. KOSTENLOS ABONNIEREN:ukiyouth.com ▻Alle Videos von Payday 2 Tipps, Guides & Builds in der Playlist schauen.
Payday 2 Grinder VideoBest GRINDER build 2020 - Death Sentence OD (Payday 2)
Payday 2 Grinder, und wo Online-GlГcksspiel erlaubt war, auch ein Online Casino Bonus, Spielbanken und. - Über dieses ProduktTeilen Einbetten. The only Payday 2 Grinder build you'll need for Death Sentence. Now here is a fun one - the Regeneration Grinder build. There are many Grinder builds out there, but this one is specifically made for solo play. As you might know, the Grinder perk deck lets you heal a portion of your health over several seconds every time you hit an enemy. This makes the Grinder perk deck one of the best choices in . 7/16/ · the grinder perk deck doesnt work for me i lose health then i regenerate my armor and then i shoot people and i dont get life back and yes i have the full grinder perk deck and yes i equiped it. sry for my bad english. PAYDAY 2 > General Discussions > Topic Details. Nerozero (Banned) Jul 16, @ pm. Thats fine, if everyone switched to grinder, we would have a problem. I dont like to play with armour builds, but i really like dodge, variety is a good thing. BTW: I do miss being able to sprint around like crazy flanking cops though. I think a dodge build is more versatile than grinder by far. Grinder before balanced: heal 5-hp every seconds for 4 seconds = hp total. Grinder after balance: heal 4-hp every seconds for 6 seconds = hp But lets do the math (number x 1 second) 5 x 2 = 10 10 x 4 = 40 4 x 2 = 8 8 x 6 = 48 the numbers don't lie, 48 is infact a lager number than the grinder perk deck doesnt work for me i lose health then i regenerate my armor and then i shoot people and i dont get life back and yes i have the full grinder perk deck and yes i equiped it. sry for my bad english. "Plan B is just as entertaining." Sokol to the crew, "Golden Grin Casino" Trailer Sokol, or otherwise known by his presumed name Sergei Kozak, is a former professional hockey player from Russia introduced in his own trailer. He is the eleventh character available, and the third paid ukiyouth.com was releasedalongside the "Golden Grin Casino" heist on June 25th, ; like Clover and Dragan, he was. We talked Grinder well over a year ago, but I think now that Payday 2 has more or less come to a close that that's the video that needs the most touching up. A full Grinder deck regenerates 56 health over seconds every time the player does damage to an enemy, but the effect can only be triggered once every seconds and only while wearing a Two-Piece Suit or Lightweight Ballistic Vest (the effect can stack, up to 4 times before the first instance expires).
You are probably using the wrong armour. Originally posted by Manish :. Last edited by CallMeLucifer ; 16 Jul, pm.
Originally posted by Call Me Lucifer :. Last edited by Manish ; 16 Jul, pm. Good thing they wrote in big red letters that it won't work with armors huh?
I think the first perk of the perk deck shows that it only works with suit or LBV, the rest of the upgrades didn't show this warning.
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June 30, Review: Alan Wake. The conversion ratio is set by the level you were at after the skill points were added to your total, e. If you should forget to convert points in between heists, the conversion calculation will apply the level you are at when you do process your perk points, even if the final heist of the series raised you to a higher conversion ratio.
For example, if you had not converted points for three consecutive heists and only the final heist had raised your level to 61 where the : 1 ratio begins , the ratio would still be applied to all the skill points being processed.
This means it is to the player's advantage to process this conversion after every heist, just to ensure that no loss of perk points results from applying a higher conversion ratio than necessary.
The experience converted into perk points is not deducted from your overall level progress. In addition, experience points earned past the level cap of can also be converted into perk points - just visit the Perk Decks tab as you would normally.
After you've earned perk points, you can now spend them on your perk decks. As long as a perk has not been fully unlocked, you can withdraw the points at any time by using the - minus button under the perk, but once a perk has been fully unlocked you can never get the points back.
Perks are on a simple line progression -- to be able to purchase the second tier perk you must first own the first tier perk, and so on. Do note that although all perk trees has several common perk tiers, they are not shared among each other, meaning that, for example, unlocking the Crew Chief deck's Walk-In Closet perk will still cost an additional 1, perk points to unlock it again if one were to switch to a less-invested tree.
There are twenty-one decks in the game, with each one made up of four mutual perks, and five unique ones. These are the perks found on each and every perk deck.
The number in parentheses e. The table below shows a comparison between the values that differ per tree. The final tier effect provides faster armor recovery.
It should be noted that all armors excluding the suit have negative dodge values as their base, so this perk deck will not result in any positive chance for the player to dodge fire until several perk levels have been unlocked.
The lower level the armor, the earlier this perk deck will overcome its negative base dodge stat to begin providing active assistance in dodging fire, and the higher the eventual dodge chance will be once all the dodge chance perks have been unlocked.
This is irrespective of any boosts to dodge the player may be receiving from skills, however. Note: Medium range is classified as 18m or less.
The deck focuses on armor and health restoration after killing enemies. It shares some similarities to the Grinder perk deck, albeit with some differences.
All HP obtained from killing is moved to a 'storage'. The HP from the storage can be reclaimed once the Ex-President loses all its armor, and then regenerates so.
One can also claim the stored HP by using Bullseye , even if it's not the full armor. Any loss of health is restored equivalent to the amount stored.
Additionally, in comparison to the Grinder perk deck, Ex-President is allowed to wear any armor and still be able to use its unique perk skills, unlike Grinder, who is restricted to using Lightweight Ballistic Vests or Two-Piece Suits, or else they will not get any HP regeneration.
This, however, comes at the cost that the bigger the armor, the smaller the HP regeneration capacity. You gain 1 damage absorption for every 30 stacks of Hysteria.
Hysteria Stacks from multiple crew members do not stack and only the stacks that give the highest damage absorption will have an effect.
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Do you like this video? The Perk Deck selection screen. Note: If a player goes Infamous with un-exchanged perk points, but has yet to gain a level, the : 1 XP-to-perk-point ratio of the previous tier's reputation still applies.
However, once you have attained the maximum number of perk points i. Any new perk decks introduced thereafter will require you to earn your perk points again.
The Crew Chief commands a crew of soldiers and reports directly to a boss or an underboss. When the crime syndicate needs to have someone dealt with, the Crew Chief and his soldiers make sure it's done.
Note: The damage reduction requires the Underdog skill to function. The increase in shout distance provided by the third perk in this deck, Marathon Man, does not provide an increase to the 9 meter range of the Mastermind skill Inspire.
They are the backbone of any criminal organization. The muscle is called in whenever you need to rough someone up, break some legs, crush a skull or remind people who's boss.
Disturbing the Peace All firearms have a chance to spread panic among your enemies. Panic will make enemies go into short bursts of uncontrollable fear.
It also allows players to draw fire away from their allies, whilst at higher ranks it allows the use of certain weapon groups to terrify enemies Disturbing the Peace , effectively incapacitating them for a short period.
Note that though the perk description of Disturbing the Peace states that all weapons can provide the terror effect, it fails to mention that they do not do so with equal effectiveness.
The Vulcan Minigun also triggers this effect with the same frequency as LMGs, despite being classified as a "Special" weapon. Its massive rate of fire makes it very effective for this purpose.
The armorer's job is to maintain, repair and improve armors. Any self-respecting crime syndicate needs someone who can make sure the soldiers have the necessary protection to do their jobs.
When your armor gets depleted, you will be inmune to health damage for 2 seconds. This effect cannot occur more often than once every 15 seconds.
A simple but effective choice for players who wish to enhance their already-durable armor, or patch up their defenses a little. Since the perks which improve armor rating are applied as percentages of your armor's base armor rating, this perk deck grants the largest gains to players who customarily wear the heaviest armors , i.
For that reason players who are focusing on the Fugitive skill tree's boosts for wearers of ballistic vests might do better to make use of either the Hitman or Crook perk deck instead.
Another use of this perk deck is the invulnerability period when armor is broken. Players can abuse this ability to effectively negate lethal amounts of damage, a tactic that is especially useful on the highest difficulties.
Versatile and deceptive, the Rogue is hired to do anything from pickpocketing, to burglaries and con jobs. The trademark of a Rogue is his versatility - what he lacks in strength he makes up for in skill.
It should be noted that the total of the increases to dodge chance provided by this deck will overcome the negative dodge values of any armor type excluding the Improved Combined Tactical Vest.
Still, players planning to do the majority of their fighting in such armor may wish to choose another perk deck which better suits their preferred equipment and situation.
And of course players who plan to wear a suit during the stealth phases of heists and use the Armor Bag deployable to switch to one of the heavier armors when the heists go loud will get little to no benefit from this perk deck's dodge chance boosts, unless they have other boosts to dodge chance from one or more skill trees that, when added to the perks, overcomes the relatively high negatives imposed by the heavier armors, and even then will only receive marginal dodge chances at best in return for a large investment of perk and skill points.
The term is as old as crime itself. Truly, the crook is a jack of all trades and a master of none. He steals, lies, cheats and does any and every dishonest or illegal work necessary to get by.
This is enough to give the Heavy Ballistic Vest a significantly higher armor rating than the Combined Tactical Vest, as well as the Heavy Ballistic Vest having a higher dodge and speed rating.
Criminal syndicates will hire a hitman as a last resort to enforce criminal authority, deliver retribution or eliminate competition. Ambidexterity Dual wielded weapons have a stability penalty.
Your armor will recover 1. The Hitman deck was added as part of John Wick promotion and used to trade armor durability for faster armor recovery as well as introducing the ability to dual-wield a specific group of pistol-class weapons, albeit with severe stability penalties and limited accuracy.
Since then the armor penalty has been removed and akimbos became unlocked by default. Since armor recovery bonuses stack multiplicatively, taking that skill along with this perk deck allows the player to reduce the armor recovery period from the base 3 seconds to 1.
However considering the effect of Tooth and Claw that might not be necessary. Such a build would provide high survivability for players who frequently duck behind cover for reloading in-between bursts of firing.
Store Page. Global Achievements. Terminator01 View Profile View Posts. Showing 1 - 12 of 12 comments. Stonepaq View Profile View Posts.
Is that really a nerf? You heal less but longer. Seems better, but not by much. Sociopath however Disco View Profile View Posts.